Rigging and Animation

Rebound

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Rebound is a high intensity, first person, future sports ball game built on Unreal Engine 4.

Release Date: In Development

My Roles: 3D Modeller / Rigger / Animator / Texture Artist / Tech Artist


ARX

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PC/Mobile prototype to research new engine tech.

Release Date: Tech Research / Unreleased (2014)

My Roles: 3D Modeller / Rigger / Animator / Texture Artist


‘Apples the Alien’

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A simple alien created as a teaching aid.

Release Date: 2015

My Roles: Teacher


Primal Carnage: Extinction

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Weapons system design, rigging, animation and programming.

Release Date: PC (2014) / PS4 (2015)

My Roles: 3D Modeller / Rigger / Animator / Texture Artist


Blastpoints

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Tech Art: Mesh Compositing for mobile in UE3

Release Date: 2013

My Roles: Art Director / 3D Modeller / Rigger / Animator / Texture Artist


Means Of Escape

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Character Design, Creation, Rigging, and Animation.

Release Date: Unreleased Prototype (2010)

My Roles: 3D Modeller / Rigger / Animator / Texture Artist