Release Date: Unreleased prototype (2014)
Platforms: PC / Mobile
My Role: 3D Artist/Animator
These weapons were created for the Arx Prototype. They included a basic sword and magical staff.
The walls were created as modular environmental assets that could be used to build a town. They were to be part of a larger collection including buildings, statues, a well, and various other assets.
Rigging a monster mesh: The mesh itself was created by Matt Peadon but all of the work related to rigging, skeleton, weighting, and animation was completed by me. I also set it up within Unreal Engine 4.